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Rollic integrates Digital Turbine to entire game portfolio
COMPANY OVERVIEW Rollic believes in leaving a socially memorable trace to the future, games that everyone loves to play. Rollic is committed to producing massively scaling global titles while building a future-proof ecosystem in the gaming industry. THE CHALLENGE Increase competition and overall revenue across entire game portfolio without facing SDK bloat Solution must include support…
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Unico Studio frees up time to focus on Tricky Stories
COMPANY OVERVIEW Unico Studio is a game development studio with their games reaching millions of downloads globally. Unico Team strives to put their players’ spare time to the best use with unique games and addictive gameplay. THE CHALLENGE Find a partner that performs strongly across banners, interstitials, and rewarded video Integration that minimizes impact on…
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Gogii Games sees 18% engagement rate and 380% revenue increase with DT Offer Wall
THE OBJECTIVE Gogii’s games are characterized by a sophisticated game economy that lends itself well to both in-app purchases and rewarded ad formats. In an attempt to diversify ad revenue streams in a user-friendly manner, Gogii integrated a competitor’s Offer Wall, and while it was clear that the potential for revenue uplift was there, Gogii’s…
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Playa Games sees continuous growth over 24 months with FairBid
THE OBJECTIVE Playa Games first developed Shakes & Fidget in 2009 as a web based free to play game even before the meteoric rise in mobile gaming. Their midcore RPG with a major funny streak kept players engaged through hilarious 2D animation and witty dialogue, even as the game was adapted to be played cross…
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On-Device Media Expands Top Gaming App’s User Base Around the World
CLIENT GOAL This highly successful puzzle app has been in-market for more than 8 years and was actively seeking new ways to continue their grow. Digital Turbines’s On-Device media eased entry to international markets and reached untapped segments in US and EMEA. KEY TAKEAWAYS Global campaign drove 3M installs growing its user base around the…
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DSP: How Unico Studio increased their conversion rate by 850% for Brain Test
THE OBJECTIVE Unico Studio, a Silicon Valley based casual and hyper casual game developer specializing in brain and puzzle games, was looking to significantly grow their user base while maintaining a low cost of user acquisition. Unico Studio already had significant market share with their top titles, including Brain Test, Brain Test 2, World Pearls,…
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On-Device Media: How Unico Studio grew their global user base by 25% month-over-month and exceeded KPIs by 40%
ABOUT UNICO STUDIO Unico Studio is a Silicon Valley based mobile studio behind several of the top brain and puzzle games in the market today. Some of their top titles include Brain Test, Brain Test 2, World Pearls, Word Voyage and Who Is? Their Brain Test apps alone have been downloaded by over 300M users…
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Bagelcode exceeds D7 ROAS goals by 7X with DT Offer Wall
THE OBJECTIVE Bagelcode focuses on D7 ROAS as its main KPI, followed by Install Rate and Retention. They wished to acquire engaged users who are likely to have a high LTV and would generate sustainable revenue and overall profitability. The Bagelcode team has experience running Offer Wall campaigns but needed an additional edge in using…
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How Innogames improved user retention, subscription rates & LTV using direct-to-device Preloads
InnoGames is Germany’s leading developer and provider of mobile games with revenues of more than 160 million. Their top titles include Forge of Empires, Elvenar and Tribal Wars. Their portfolio spans six live games and a continuously expanding mobile title collection. The client initiated a Dynamic Preload campaign to seamlessly install their app on newly…
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The global mobile gaming industry is estimated to be a $40 – $50 billion market and is growing at 20%.
About Jam City (formerly SGN Games) is a Los Angeles-based mobile studio behind six of the Top 100 highest grossing games across Google Play and the Apple App Store. Their games have been downloaded more than 800 million times and are regularly played each month by nearly 50 million people; half of whom live outside…